World of Warcraft: Legion Review | Back in the habit

“MMORPGs are dying,” they said. “Nobody has time to play them,” they said. “WoW’s clearly going Free-To-Play next month,” they said. These are just a few of the observations that have been floating around the internet for years, and in some ways it’s understandable. After all, World of Warcraft’s subscription …

Branching off – Why WoW: Legion’s treasures bring a spirit of adventure

While my review for Legion will be coming soon, I wanted to share an anecdote to illustrate one of my favourite aspects of Legion so far. You see, I had concerns heading into World of Warcraft’s latest expansion. Despite the prologue Invasion content appearing to herald a fresh start for …

World of Warcraft Pre-Legion Impressions | Is Azeroth Prepared?

A few weeks ago I returned to World of Warcraft for the first time in over 18 months, which on paper was a bad idea for a few reasons. Firstly, I didn’t enjoy Warlords of Draenor overall, cancelling my subscription after a month in what was my shortest spell with …

Doing the Improbable | Why I had to back Chronicles of Elyria

There’s a series of articles I’ve been wanting to write for a while now regarding the MMOG scene, and their subjects can be boiled down to the following two points. Firstly, I long for an MMORPG where players can affect the overarching story, not just the in-game world. Secondly, I …

Black Desert Online Beta Wrap-up | The good, the bad, and the money

The long wait for the western release of Black Desert Online is nearly over. For many gamers, the launch date of March 3rd couldn’t come soon enough, especially after doing so well in both the Korean and Russian markets. I only got to see a small section of the game …

So Let’s Investigate… Black Desert Character Creator

While I didn’t get to sample as much of it as I would have liked, I did manage to get hands-on with upcoming MMORPG Black Desert back in December. There were many things I liked about it – the colourful visuals, the combo-based combat system, the fact mounts need to …

Developer Interview | Drew Cady & Jerry Schroeder on the sound design of Guild Wars 2: Heart of Thorns

I love gaming, but audio takes a pretty close second place in my heart. Be it soundtracks that perfectly capture the moment (or get the pulse racing) or a sound effect that sucks you in the experience, when it’s done right it can help take a game or a film …

WildStar Free-To-Play Launch Interview | Donatelli & Moore on the MMO’s past, present, & future

I tried convincing a number of friends to play WildStar when it launched last year. Many liked the idea of fast, twitch-based combat in an MMO, as well as the idea of taking part in challenging large-scale raids, but they were too put off by one thing – the subscriptions. …